The Rivette QUESTars Adventure Race Series

Brecon Beacons Q2 Adventure Race

 

About the Race

Information about the actual adventure race itself on Sat 06 & Sun 07 October 2018

Multi Stage Format

  • This adventure race is divided into a number of stages. See the Stage Summary for an overview.
  • The maximum length of each stage is given as a time bracket on the Stage Summary (e.g. 90-120 mins for Stage 3). The lower figure is the recommended time limit for Novice teams (i.e. 90 mins for Stage 3) and the upper figure is the absolute time limit for all teams (i.e. 120 mins for Stage 3) - go over the upper figure and you will start to lose points! If you finish within the lower time limit for each stage then you will be active for no more than 10 hours in total across the weekend which is the same as it has been for Novice teams at previous Q2 events. The beauty of this format is that Novices have more flexibilty and have a bit more leeway before they start to incur penalty points for exceeding the time limit.
  • Each stage will be slightly different. Stage notes briefly describe the format of each stage. Stage notes for Stage 1 & 2 are collected when you start Stage 1 & 2 on Saturday morning. Stage notes for subsequent stages are issued at the end of the previous stage. This gives you time in between stages to review how the next stage works and to plan accordingly.
  • A full event briefing for all participants precedes Stage 1 at 0900 hours on Saturday. And a short 5 minute stage briefing precedes both Stage 3 and Stage 4. Bring a pen with you to each briefing in case you need to write something down. Advice and assistance can be obtained from the Race Director at any time. Please do ask if you have any queries.
  • Stage notes include a list of the checkpoint descriptions and values for that stage. These are printed on waterproof paper.

Stage Maps

  • Maps for Stage 1 & 2 are issued in advance at registration. Stage maps for all subsequent stages are issued as you start each stage.
  • Waterproof stage maps are pre-printed with checkpoints for that stage. All stages use digital extracts of 1:25,000 Ordnance Survey maps. Some have been reduced in scale to fit on the paper. You might want to bring a magnifying lens / glass if you struggle to see some of the detail on 1:25,000 Ordnance Survey maps.
  • Familiarise yourselves with how public rights of way are shown on 1:25,000 Ordnance Survey maps and ensure you know which public rights of way you can and can't take bikes on.
  • Each team has one map for each stage. If you have pre purchased an extra set of maps: extra maps for Stage 1 & 2 will be in your team pack; extra maps for subsequent stages will be handed out to you at the start - just tell the marshal you ordered an extra map and let them know your team number. If you require an extra set of maps and have not pre purchased them, ask at registration to see if there are any spare.
  • When on Foot: On access land you should remain on formed paths and tracks where possible; when not on access land you must remain on public rights of way / other routes with permitted public access at all times.
  • When with Bikes: You must remain on only those public rights of way on which bikes are permitted e.g. bridleways. You must not take bikes on public footpaths - this is illegal in England & Wales.
  • Out of bounds areas are marked on the stage maps. All areas not shown on the stage map are also out of bounds.
  • Only the stage maps provided may be used during stages.

Checkpoints & Activity Points

  • Stages comprise optional Checkpoints (CPs) and sometimes an optional Activity Point (AP). CPs are unmanned - there is usually an EMIT control at each CP to record your visit. APs are manned by Quest marshals.
  • Both CPs and APs can be visited in any order.
  • There is an optional activity at each AP (either physical or mental task). You can earn points by completing the activity correctly.
  • If you successfully complete the activity, you also need to punch the EMIT control with the Quest marshal to receive the points for this activity.
  • Some other EMIT controls may be found whilst on a stage. If it doesn’t feature in your stage notes it is not part of that stage so just ignore it.
  • Water will be available at the transition point(s) during each stage.

Kayaking

  • The kayaking for Stage 3 and Stage 4 is linear i.e. from A to B. One group of teams will kayak from A to B and run back (from B to A) whilst another will run from A to B and kayak back (from B to A). Each team will be told which group they are in and what they are doing first at each pre-stage briefing.
  • Kayak distances will be revealed on the stage notes. Please let the Event Director know if you don't want to kayak when you get the stage notes.
  • You may only kayak during your allocated kayak slot.
  • When you arrive at the kayak transition point put on a buoyancy aid that fits you and do it up before picking up a paddle and a kayak. Always wear a correctly fastened buoyancy aid.
  • Maximum of 2 people per kayak. Solos & pairs use 1 kayak. Teams of 3 and 4 use two kayaks.
  • The sit on top kayaks are like giant floats, cannot sink, rarely capsize & are great fun to paddle.
  • Always follow the Navigation Code. Stick to the right-hand side when passing oncoming boats.
  • Stay in control. Keep clear of anglers lines / other water users.
  • You should be able to reach all kayak checkpoints from the water without having to get out of your kayak. The checkpoints are attached to the side of the canal or white floats which are tied to objects on the bank. Glide up to the checkpoint in your kayak, punch them with your EMIT card as normal and kayak on. Don’t lean out of the kayak too much as you could over balance. Do not pull on the rope as you may pull the checkpoint off. Should this happen, reattach the checkpoint and inform a marshal at the kayak transition.

Electronic Scoring

  • At registration you will be given your team pack for the whole event. This will contain your team's EMIT card (electronic score card).
  • You will be shown how to use your EMIT card (to record your visit at each checkpoint) at the race briefing and at the start of Stage 1.
  • Retain your EMIT card throughout the event. Do keep it secure. Cord will be provided so it can be worn round the neck / tied onto your rucksack.
  • You must download the data from your EMIT card in the hall immediately after you finish each stage. It is very important that you do this before each Stage closes so we don't waste time and resources searching unnecessarily for you.
  • If you drop out at any point during the weekend you must hand in your EMIT card before you leave.
  • Scores will be published after each stage.
  • Overall Scores will be published after the prize giving on Sunday.
  • The stage winner is the team with the highest number of points accumulated. Teams with the same number of points are ranked by their elapsed time, with the quickest first.
  • Overall results are the accumulation of stage scores and times.
  • The Race Director’s decision is final.
  • There are three categories of teams: Ladies, Mens and Mixed.
  • Penalties are incurred if you exceed the maximum stage time. Up to 5 points will be deducted for each minute (or part thereof) that you go over the maximum stage time.

Start & Finish

  • The start procedure will be explained in full at the race briefing. Below is a summary:
  • Start & Finish of Stage 1 & 2 - At Henderson Hall with bikes
  • Start & Finish of Stage 3 - Across the road from Henderson Hall on foot
  • Start & Finish of Stage 4 - Across the road from Henderson Hall on foot
  • Give yourself plenty of time to get to the start.
  • Teams must record their time at the finish with their EMIT card once all team members have reached the finish control. Proceed directly to the Henderson Hall to download the information from your EMIT card and get a print out of your times.

General

  • Teams must stay together throughout each stage - i.e. team members should be able to easily communicate with each other at all times i.e. not more than approx. 20 metres apart.
  • Close all gates behind you.
  • Where routes are different on the ground to those marked on your map, you should follow the route on the ground.
  • Leaving litter on the course is totally unacceptable and won't be tolerated. Please make sure all empty wrappers are securely stowed and carried back to transition / the finish with you.
  • Ensure that your competitive instincts do not override your common sense. Always slow down, give way and be courteous to other members of the general public.
  • Each team must carry a first aid kit and a whistle with them.
  • If you have a serious accident and don't have any mobile reception then you should summon help by blowing six short blasts on your whistle every minute. If you hear this go immediately to assist (times of teams that give assistance to others can be adjusted accordingly). When possible, phone 999 and tell the ambulance service / mountain rescue where the casualty is. Then phone one of the emergency contact numbers (on your map) to let us know.
Design by eightyone | Programming by Switch Systems